About Me
I'm a Senior 2D/3D Game Artist, Tech Artist and Spine Animator with 17+ years in the game industry. My experience ranges from six years as an Art Director & Lead Art Director on traditional PC and mobile games, including titles published by Paradox Interactive and Games Workshop, to working on 30+ iGaming slots as a 2D Artist, Spine Animator, and Technical Artist, including Technical Art Lead responsibilities.
While I enjoy the creative side of the work the most, I aim to maintain a strong balance between creativity and technical expertise, focusing on quality and problem solving.
Additionally, I create custom tools and scripts, and love to experiment with new art techniques, workflows and game technology.